1983 [60fps] Front Line 66100pts

フロントライン / Front Line Taito 1983 66,100pts Player KIN 収録Ver Mame32Plus!0.116 歩兵最強! 

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システムボード:タイトー SJシステム
CPU構成[Z80 (2), M68705] 音源チップ[AY-3-8910 (4), DAC]

軍曹を操作しながら、機関銃と手榴弾を使って、敵の本拠地を爆破することを目的とした戦争アクションゲーム。 チャンネルスイッチを巧みに使って、8方向に機関銃を発射、ボタンは手榴弾と戦車の乗り降りに使用する。 また、ステージの途中で登場する、攻撃力と移動速度の異なる2つの戦車を上手く使い分けるのが攻略の鍵となる。 谷間、草原、砂漠、敵本拠地の全4面でループ。 発売から時が経つにつれ、プレイヤーの支持が高くなりロングヒットとなった作品。 余談だが、デモプレイ中にチャンネルスイッチを回して操作することが可能。

Front Line (c) 1982 Taito.

Front Line is Taito America Corporation’s action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end : capture the enemy fort and win total victory.

The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines.

If the player successfully makes it through this deadly obstacle course, he meets an even greater challenge… the enemy is attacking with tanks! His gun now useless, the player can stand and fight with grenades or leap into his own tank (special Tank button) and counter attack.

The battle rages on all fronts as the player fights for his life, racing for cover behind brick walls while outrunning grenades thrown by soldiers in fox holes. It’s all-out war when the player jumps from his tank into a larger one with greater firepower.

Now comes the final test of victory as the enemy’s fort looms in sight. The player must leap from the tank and run through a hail of bullets to throw one final grenade. The white flag heralds total victory!


Taito SJ System hardware
Prom Stickers : AA1-01..12 / FL

Main CPU : Z80 (@ 4 Mhz), M68705 (@ 750 Khz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (4x) AY8910 (@ 1.5 Mhz), DAC

Players : 2
Control : Double 8-way joysticks
Buttons : 2


Front Line was released in November 1982.


Enemy soldiers : 100 points.
Enemy tanks (small and large) : 100 points if killed with tank fire, 200 points if killed with a grenade.
Final tank : 200 points.
End of level bonus : 1000 points.
For levels 2 through 9 : all scores are multiplied by the level number.
For levels 10 and higher : all scores are multiplied by 10.


Game’s rom.
Game’s picture.


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  • The father of SNK 怒 ika

  • 懐かしい〜♪ 一番好きだったゲームです。今となっては、遊ぶことが出来ないですね。どこかにあるのかな?

  • I loved this as a kid. Loved the big tank.

  • ガチャガチャスイッチ懐かしい🎵

  • 主様強いッ‼👍おじさんはとうとう4面目の戦車は拝めなんだ…

  • デカ戦車は被弾しても降りると再利用出来てエコです。

  • 面のどこででも点数稼ぎが出来た古き良き時代のゲームでしたね。他の客がいないときは1面目の草原地帯で戦車に乗り換えて、1時間くらい戦車狩りして粘ったことがあります。

  • 今見ると、兵士の歩き方や持っている銃がふざけてるようにしか見えない(笑)

  • くそ弱い戦車www

  • One of my all time favorites! You could rack up big points in the tanks stage by staying put and shooting enemy tanks.

  • This game is infamous for its annoying controls.

  • 当時17歳くらいでフロントラインは仲間も大好きだったので、ワイワイ大騒ぎをしながらプレイした記憶があります。